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The Art of Programming

Some basic tinkering around data structures:

http://seanmiddleditch.com/data-structures-for-game-developers-the-slot-map/

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The Art of Programming

A nice game to learn assembly:

https://microcorruption.com/

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The Art of Programming

Most straight-forward WinSock tutorial:

http://www.binarytides.com/winsock-socket-programming-tutorial/

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The Art of Programming

Github talks about the changes made in Git 2.9

https://github.com/blog/2188-git-2-9-has-been-released

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The Art of Programming

GitHub Hits Password Reset Button After 3rd Party Breach
https://packetstormsecurity.com/news/view/26715/GitHub-Hits-Password-Reset-Button-After-3rd-Party-Breach.html

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The Art of Programming

Introduction to UNIX signals:

http://jvns.ca/blog/2016/06/13/should-you-be-scared-of-signals/

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The Art of Programming

Why not to read Head-First Design Patterns:

https://blog.codinghorror.com/head-first-design-patterns/

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The Art of Programming

Why Rust could be used for low level Linux programming:

http://groveronline.com/2016/06/why-rust-for-low-level-linux-programming/

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The Art of Programming

C++17 is coming to life!!

http://sdtimes.com/c17-taking-shape/

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The Art of Programming

Interesting articles about OpenGL techniques:

http://rastergrid.com/blog/

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The Art of Programming

VoidBee, a social network for game devs, open today!

http://www.voidbee.com

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The Art of Programming

First tutorials about Vulkan appearing on YouTube:

http://www.youtube.com/playlist?list=PLUXvZMiAqNbK8jd7s52BIDtCbZnKNGp0P

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The Art of Programming

“ There are two ways of constructing a software design: one way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.
Sir·Antony·Hoare¬

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The Art of Programming

Have a look at some nice Sublime Text themes (Old but nice 😁):

https://scotch.io/bar-talk/the-best-sublime-text-3-themes-of-2014

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The Art of Programming

Six years later, Google wins

TheGuardian

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The Art of Programming

An Article about a bad CRSF prevention method and how to test for it.

http://jumpespjump.blogspot.com/2016/06/csrf-referer-header-strip.html#comment-form

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The Art of Programming

Git 2.9 Now available!
http://news.softpedia.com/news/git-2-9-source-code-management-system-is-a-major-release-with-many-new-features-505210.shtml

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The Art of Programming

An hidden rendering tutorial... Can be a gem:

http://www.falloutsoftware.com

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The Art of Programming

Samsung aquires Joyent, makers of Node.js and Triton

https://www.joyent.com/blog/samsung-acquires-joyent-a-ctos-perspective

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The Art of Programming

Using ltrace to debug a memory leak
http://jvns.ca/blog/2016/06/15/using-ltrace-to-debug-a-memory-leak/

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The Art of Programming

The good ol' comp.lang.c ...

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The Art of Programming

How to spy on a Ruby program:

http://jvns.ca/blog/2016/06/12/a-weird-system-call-process-vm-readv/

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The Art of Programming

Master programming with some patterns:

https://m.prod.facebook.com/notes/kent-beck/mastering-programming/1184427814923414

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The Art of Programming

Don't forget to join our groups!

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Italian group:
@theprogrammingartgruppo

OT group:
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Italian OT group:
@programmalaganja

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The Art of Programming

42 tips about C++ by PVS-Studio:

http://www.viva64.com/en/b/0391/

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The Art of Programming

Why are we there? When did the universe generate? Are we controlled by a super computer like in The Matrix?

http://www.codeproject.com/Lounge.aspx?msg=5255581#xx5255581xx

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The Art of Programming

https://www.wired.com/2016/05/2036876/

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The Art of Programming

A nice PDF about dithering in 3D graphics (GLSL):

http://loopit.dk/banding_in_games.pdf

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The Art of Programming

Take the Developer Tools Benchmarking Survey!

http://s.developereconomics.com/

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The Art of Programming

'There are only two hard things in Computer Science:
Cache invalidation and naming things'

- Phil Karlton

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