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Epic Store is now free from revenue share up to $1m per year per project. Which means, the store is efficiently free for the majority of indie developers.
After $1m mark, they keep the previous 12% fee, which is still much lower than what Steam offers (30%).
In addition to that, developers will now have tools to build web stores within Epic Store and use them for in-app purchases.
#EpicStore@GameDEV
Microsoft is raising XBox prices (up to $80-100), and games prices will follow soon (they will cost $80 instead of $70).
#XBox@GameDEV
#Microsoft@GameDEV
The only moment from Borderlands 4 trailer worth watching!
Читать полностью…Okay, it wasn't the final one 😞
Codemasters, the legendary studio behind Colin McRae, Dirt, and WRC, is now left in a very dangerous situation. But the case of WRC is even more interesting!
The British department (Codemasters Cheshire) is based on Evolution Studios, who previously created MotorStorm and WRC. Due to internal conflicts in PlayStation, they closed Evolution, then they turned into the Codemasters department, and then into another Criterion Games.
EA purchased it in 2022 for $1.2B and called it a new big chapter. Not as big as it seemed.
And the final one ☹️
#EA@GameDEV
#LayOffs@GameDEV
There are tons of purchased assets in Clair Obscur: Expedition 33, but no one offended and criticize the visuals of the game. It clearly shows own style and coherent artistic vision.
Just sayin!
#GameAssets@GameDEV
#ArtDirection@GameDEV
Can we appreciate for a second that legal HTTP code is 451?
#Legal@GameDEV
POV: a friend invites you to an MMO where he is already a top character with premium weapons
#meme@GameDEV
Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.
But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
Low Poly character art by Vivini_cg
#Blender@GameDEV
#LowPoly@GameDEV
When a person spent all upgrades on UI skills
https://store.steampowered.com/app/2780990/Paradigm_Island/
#IndieGames@GameDEV
#UIUX@GameDEV
Is Google Chrome a monopoly? Yes!
#Google@GameDEV
And in contradiction to all I said, ARC Raiders from Embark is a great game — people generally praise it, despite its extraction genre!
https://www.youtube.com/watch?v=ucErS1AELFA
#Multiplayer@GameDEV
Marathon is not doing great: the close alpha test is almost as popular as Concord. People are invited in waves, there was a peak of ~7000 people, but then it quickly dropped to 1000, and at night time it dips as low as 58 players.
Seeing this, the speculated closure of Titanfall Extraction becomes more obvious — people are not into the concept and the success of Tarkov is rather an exemption.
#Multiplayer@GameDEV
#Fail@GameDEV
The notorious "Piracy is a crime" ad, created to fight illegal movies distribution over 20 years ago, caused the opposite effect — it explained that piracy exists to millions of paying customers.
But that's not the funniest part: both music in the video and the font they used weren't properly purchased.
#Piracy@GameDEV
#Legal@GameDEV
Epic Games announced that Apple lost again, this time in the United States.
#EpicGames@GameDEV
#Apple@GameDEV
#Legal@GameDEV
Blitzkrieg RTS, made with Enigma Engine and released 22 years ago, is now open-source! It's not FOSS and only serves non-commercial purposes.
https://github.com/nival/Blitzkrieg
#RTS@GameDEV
Valve accidentally sent out rejection letters to... thousands of developers! Who never applied for Next Fest. According to some reports, they actually sent it to EVERYONE.
#Steam@GameDEV
#Valve@GameDEV
#Bugs@GameDEV
I'm not surprised 😑
#EA@GameDEV
#Finance@GameDEV
#LayOffs@GameDEV
Well, here's the analytics for REAL GAME DEVELOPERS: the fastest growing Roblox games!
#Roblox@GameDEV
#Sandbox@GameDEV
#Infographics@GameDEV
More details from Jason Schreier: EA fired 300-400 people across the whole company, over 100 of them were from Respawn Entertainment.
The biggest project they cancelled is the extraction shooter based on Titanfall/Apex universe. Since several new extraction games failed to gain traction or engagement, EA is probably doing the right thing.
It's not the first wave of layoffs in EA this year (the biggest one was at Bioware). But they hope it will be the last one.
It's curious that EA is under pressure from all fronts: InZOI is way more popular than The Sims, several new football games are stealing attention from EA FC 25, Dragon Age got no sales (compared to AC Shadows, Kingdom Come II, Oblivion, and Expedition 33), and even Battlefield is facing pressure from Delta Force.
#Multiplayer@GameDEV
#EA@GameDEV
#LayOff@GameDEV
Respawn is laying off staff: people from Apex and Jedi teams are also affected, two early stage projects are cancelled.
Goodbye, Titanfall 3?
#EA@GameDEV
#LayOffs@GameDEV
Anime style rendering in Blender
#NPR@GameDEV
#Blender@GameDEV
#Anime@GameDEV
It must have been the wind...
https://www.youtube.com/watch?v=sHO9OW0_ocg
#Bethesda@GameDEV
Looks cool 😎
https://store.steampowered.com/app/1638160/Altheia_The_Wrath_of_Aferi/
#IndieGames@GameDEV
The original repost was not visible on apps from app stores, so I uploaded it directly