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Not the face I expected to see among games preservation activists!
https://www.youtube.com/watch?v=_6lxTRwsbZo
Imagine that you can annoy people as a food delivery bot!
https://store.steampowered.com/app/3812830/Tiny_Delivery/
#IndieGames@GameDEV
Good visualization (via)
#GameDesign@GameDEV
#FPS@GameDEV
Oh, the cool shit is so cool, I'm in:
https://www.youtube.com/watch?v=ZdC5mFHPldg
#Movies@GameDEV
Anime in Blender (via)
#NPR@GameDEV
#Blender@GameDEV
#Anime@GameDEV
As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
His name is Link!
Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.
#Movies@GameDEV
#Nintendo@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.
#Blender@GameDEV
Here's how to face issues when launching a multiplayer game:
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
A few more steps and it will be perfect!
#Blender@GameDEV
Here are some upcoming indie games by number of new followers!
#IndieGames@GameDEV
#Steam@GameDEV
Have you heard about ancient technique of reading?
https://jboger.substack.com/p/the-road-from-reveal-to-selling-100k
#IndieGames@GameDEV
Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
Gabe Newell confessed that he lives on his yacht and goes diving daily.
This makes sense, side he also funding oceans research.
#Valve@GameDEV
#Gaben@GameDEV
More or less: yes!
https://www.youtube.com/watch?v=AykOPozRJTM
Tron: Ares!
https://www.youtube.com/watch?v=YShVEXb7-ic
#Movies@GameDEV
He makes a lot of awesome NPR art, so don't hesitate to visit the source link above
Читать полностью…CIV VI (Platinum Edition) is free on Epic Store!
#RTS@GameDEV
#EpicStore@GameDEV
#FREE@GameDEV
We have a real but also fake Mortal Kombat movie trailer about Johnny Cage in Uncaged Fury (unlisted, for true fans only)
#Movies@GameDEV
Send this to a friend, explain nothing
#Valve@GameDEV
#GodotEngine@GameDEV
And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
Dogwalk's workflow between Blender and Godot explained:
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
In Blender, you can now get extra add-ons from beyond the core team. One of them is called PAWS Bakery. And it supports simple (or fairly complex) textures baking for game engines.
Check PAWS Bakery in Preferences > Get Extensions.
The author's post on Reddit: https://www.reddit.com/r/blender/comments/1kxym76/free_texture_baking_addon_paws_bakery/
#Blender@GameDEV
We need to talk...
#GodotEngine@GameDEV
#GitHub@GameDEV